Yesterday I had a breakthrough in my attempts to model the new 2* recipes when I came across a post by EvilParadox on the the FFXIV forums with a link to a video showing a 2* master recipe being crafted.
I realize tracking step by step details and outcomes while crafting is quite tedious. So why not make a video of yourself crafting showing your crafter stats and the chat log with the results of the actions — and I’ll do all the boring tracking.
I still require a video of one of the new 3* recipes being crafted, and one of the old 1* and 2* recipes being crafted with the new Ingenuity I/II actions. I should be able to cover tracking the changes to Ingenuity for characters below level 50.
The more data the merrier so even if you see someone has already posted one of the above videos, don’t hesitate to post your own.
We have pushed a bugfix for the freezing issue when running the solver on an empty sequence and made some quality of life changes to the UI. Thanks to Kenji from the FFXIV forums, we have also made a first pass at accounting for 2 and 3 star items and the patch 2.2 changes to Ingenuity and Ingenuity II.
Please send more data on quality and progress gains with Ingenuity I & II so that we can refine the formula.
According to the FFXIV 2.2 patch notes, the behaviour of the Ingenuity and Ingenuity II has changed:
Before: Lowers recipe level to current level for the next five steps.
After: Slightly lowers recipe level for the next five steps.
Before: Lowers recipe level three below current level for the next five steps.
After: Lowers recipe level for the next five steps.
The model used by the simulator assumes flat values as per pre-2.2 behaviour. I suspect the latest changes merely decrease the difficulty levels by 5 and 8 respectively, but I need a max level crafter to test these theories.
Information required is as follows:
- Crafter Level
- Recipe Level
- Progress increase before activating ingenuity
- Progress increase after activating ingenuity
- Which synthesis action was used, e.g. Basic or Standard Synthesis.
Thank you in advance!
The FFXIV Crafting Optimizer is something that dOxxx and I have been tinkering with in various forms for quite some time now and we think it’s finally ready for the big reveal.
Or maybe a tiny reveal.
Let me just slap a big ol’ BETA warning on everything.
The intent behind this was to create a simulator that worked for crafters and recipes that were below the level cap. And, of course, to play with some genetic algorithm concepts.
I have yet to reach max level on any of my crafting classes…