Another round of updates today:
- The Stat Bonuses button should now work again.
- The simulator is disabled when the level difference between crafter and recipe is too great.
- An option has been added to control whether the simulator/solver will try to model conditions (bad, good, excellent). It was previously hard-coded to always use conditions.
- The option to set the RNG seed is now actually implemented.
- A debug option has been added to show more detail in the simulation and solver log.
- Adjustments have been made to how Ingenuity II is modeled for recipes under level 50.