We’re back with another major update for the beta site!
We’ve significantly rearranged the layout, splitting the simulator/editor and solver onto separate pages. A lot of effort has been put into making the site working on smaller screens such as iPads.
On the simulator page we have a brand new status display that mimics the layout of the in-game crafting window. When editing the sequence, it will also show which buffs are active so you can keep track of when Steady Hand or Ingenuity runs out. The bonus stats now include starting quality and can be edited directly without a popup. The logs for the Monte Carlo and Probabilistic simulations have been broken out into separate tabs. Macros are now available as tabs on both the simulator and solver pages.
In the recipe selector, we now show the level of the recipe as you see it in the game, with the appropriate number of stars where necessary. We’ve also updated the recipe database to the latest information available from the Lodestone. We’ve removed the ability to add user-defined recipes since we don’t believe they’re used and it simplified the backend implementation.
We’ve implemented a few of the new Heavensward actions like Precise Touch and Muscle Memory, as well as tweaking the model to better fit level 60** recipes. The model isn’t exact but should be within 1-2 points of quality and progress, and we’ve tried to ensure that it doesn’t over-estimate to avoid the possibility of failed synths.
A number of bugs have been fixed in the solver which were leading to weird results under the “right” circumstances. Additionally, when no starting sequence is provided to the solver, we now attempt to generate a basic sequence to initialize the solver.
We are still looking for data on level 60** recipes with Ingenuity I, level 60*** recipes with and without Ingenuity I and II, and the behavior of the new Heavensward actions that give progress which changes over time, e.g. Brand/Name of the Wind. We will continue to add support for more actions as we get more information.
We hope you find the new site helpful and easy to use. Please let us know in the comments below or by creating issues on our GitHub project.