Site Update 8

Another round of updates today:

  • The Stat Bonuses button should now work again.
  • The simulator is disabled when the level difference between crafter and recipe is too great.
  • An option has been added to control whether the simulator/solver will try to model conditions (bad, good, excellent). It was previously hard-coded to always use conditions.
  • The option to set the RNG seed is now actually implemented.
  • A debug option has been added to show more detail in the simulation and solver log.
  • Adjustments have been made to how Ingenuity II is modeled for recipes under level 50.